Multidisciplinary Game Artist with hands-on experience in VR development for the Meta store apps. Skilled in environment design, character and asset creation, level design, and core loop development using Photoshop, Blender and Unity/U5. Background in art direction and team coordination within structured pipelines. Strong collaborator with game designers, focused on building rich level design, lore-driven experiences. Passionate about fostering creative team environments and bringing immersive game worlds to life.
* Led a team of 5 2D/3D artists in creating assets for a sandbox creative mode, optimizing mesh counts to improve performance by 35%.
* Designed and implemented environments, levels, characters, and assets.
* Collaborated with the UI/UX team to develop scrollable, categorized toolbox menus.
* Maintained and contributed to GDD pipelines, aligning 2D/3D art, programming, and level design teams for cohesive interactive development.
Managed design documentation to support art direction across multiple teams.
* Illustration for articles and instructional posts. Character design, background design, vehicle design, storyboarding, digital painting, managing tasks.
* Art Direction support, helping define or maintain the visual language of the projects.
* Ensuring designs are visually strong and functional in the pipeline, by acting as a bridge between departments.
* Solving Design Problems, tackling vague or complex design briefs and coming up with strong, clear visual solutions.
*Designed racing car categories with distinct visual traits for a nostalgia-driven mobile game
*Defined visual direction and created mockups to guide 3D modelers using Blender
*Ensured stylistic consistency between 2D concepts and final 3D models
Retouched and prepped cut-out illustrations for 2D character rigging
Contributed to the TikTok anime Conspiracy Research Club (@crc_luna)
Developed and redesigned visual assets for 2D mobile games
Delivered high-quality game-ready content under tight deadlines.