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Daniel Sakai
Daniel Sakai
2d Artist - Concept Artist
Bauru, Brazil

Summary

Multidisciplinary Game Artist with hands-on experience in VR development for the Meta store apps. Skilled in environment design, character and asset creation, level design, and core loop development using Photoshop, Blender and Unity/U5. Background in art direction and team coordination within structured pipelines. Strong collaborator with game designers, focused on building rich level design, lore-driven experiences. Passionate about fostering creative team environments and bringing immersive game worlds to life.

Skills

Concept ArtEnvironment DesignIllustrationGame DevelopmentCharacter DesignProduct DesignPhotoshopassets2dAutomotive design

Software proficiency

Blender
Blender
adobe photoshop
adobe photoshop

Experience

  • Lead Concept Artist at Enver Studio
    Remote, US
    October 2024 - Present

    * Led a team of 5 2D/3D artists in creating assets for a sandbox creative mode, optimizing mesh counts to improve performance by 35%.

    * Designed and implemented environments, levels, characters, and assets.

    * Collaborated with the UI/UX team to develop scrollable, categorized toolbox menus.

    * Maintained and contributed to GDD pipelines, aligning 2D/3D art, programming, and level design teams for cohesive interactive development.

    Managed design documentation to support art direction across multiple teams.

  • Senior 2D Artist – illustration at The Soul Publishing
    Remote, CY
    April 2021 - April 2023

    * Illustration for articles and instructional posts. Character design, background design, vehicle design, storyboarding, digital painting, managing tasks.

    * Art Direction support, helping define or maintain the visual language of the projects.

    * Ensuring designs are visually strong and functional in the pipeline, by acting as a bridge between departments.

    * Solving Design Problems, tackling vague or complex design briefs and coming up with strong, clear visual solutions.

  • Principal Concept Artist at Thirty Six Game
    São Paulo, BR
    February 2022 - May 2022

    *Designed racing car categories with distinct visual traits for a nostalgia-driven mobile game

    *Defined visual direction and created mockups to guide 3D modelers using Blender

    *Ensured stylistic consistency between 2D concepts and final 3D models

  • Senior 2D Artist – Production at 555 Comic
    Porto Alegre, BR
    September 2023 - February 2024

    Retouched and prepped cut-out illustrations for 2D character rigging

    Contributed to the TikTok anime Conspiracy Research Club (@crc_luna)

  • 2D Artist at Tales
    Remote, US
    October 2022 - December 2022

    Developed and redesigned visual assets for 2D mobile games

    Delivered high-quality game-ready content under tight deadlines.